ONLINE LEARNING RESOURCES
See how magnets work, try a design challenge, and learn about the history of science fiction. The Bakken Museum's digital learning content provides lots of ways to engage with science, technology, engineering, and math wherever you are!
Check back for new videos, experiments, and collections items updated regularly.
Are you an educator? See our digital outreach programs designed just for you!
Help Moby the Mouse find her way when all the lights go out! Learn a song, play a game, and experiment with circuits! What connections can you make during this story?
Are magnets magic? No, but they sure can do some magical things! Hear the story of Natalie North and Sam South and all their magnetic adventures, then explore on your own!
Mary Shelley was inspired by real-life science experiments when she wrote Frankenstein. Watch our version of these creepy experiments and then try building your own Frankenhand!
At The Bakken Museum, we use the Wonder, Try, Discover, Share innovation process. For each Design Challenge, we ask you to:
- WONDER: Ask a question (What happens if…? How can I...? Would this work…? How do I solve…?)
- TRY: Use the tools around you to try to answer your question or solve your problem
- DISCOVER: What is happening? Is it what you expected? What else could you try?
- SHARE: Share your innovation and what you learned while doing it! By sharing your work, others can be inspire to try their own innovations and gain knowledge from your experience.
Materials: aluminum foil, pennies
Fashion a boat that floats. MAKE IT!
Materials: paper and tape
Build a structure that can hold up a book. MAKE IT!
A cantilever is a structure that is anchored one end and extends out beyond the edge without additional support. Cantilevers are common when building bridges, buildings, and furniture. Learn how to build a cantilever! MAKE IT!
Materials: Playing card, household items
Build a structure using playing cards MAKE IT!
CEREAL MUSIC BOX
Materials: cereal box, string
Make your own musical instrument. MAKE IT!
Materials: Sand or dirt, rocks, pen and paper
Scientists can learn a lot by studying craters, but first they have to understand all the differences in how they can be made. Learn how to create and measure your own craters. MAKE IT!
Materials: String, found objects
The daredevil is a physics phenomenon that is created when two weights of exactly the right proportions are attached to a string and swung. Can you find household objects to make your own daredevil? MAKE IT!
Materials: Cereal box, string
Drawbridges have been around for centuries! Find out how to engineer your own castle protecting drawbridge. MAKE IT!
Materials: Cardboard, glue, and yarn
Build a gravity-defying structure. MAKE IT!
Materials: Cardboard, plastic straws, wooden skewers, hot glue, and glue gun
Make a moving automation out of cardboard! MAKE IT!
Materials: cardboard, wooden skewers, hot glue, and glue gun
Make an inspiring automaton out of cardboard. MAKE IT!
Materials: cardboard, skewers, and hot glue
This automaton introduces some new mechanisms into your cardboard construction toolbox. MAKE IT!
Learn about innovators and items from The Bakken Museum's vault! Each audio clip features information from The Bakken Museum's expert staff.
How did a little girl named Suzie help make the asthma inhaler more effective?
This French games tests your knowledge of innovations and those who made them.
How did a dead frog lead to the eventual creation of batteries and pacemakers?
Thomas persisted against racism to develop revolutionary surgical techniques.
Who is the mother of Science Fiction and how did science influence her first novel?
Ben Franklin's party menu included electrically charged drinks and shocked turkeys.
The Bakken Musuem is an independent 501(c)(3). Your donation supports educational programming, exhibitions, and artifact preservation.