Science Activities for the Whole Family
Explore the innovation process and learn about science, technology, engineering, art, and math! Each activity includes a step-by-step guide and our expert staff is always on hand to help - no prior knowledge required! Science Studio is included in the cost of admission and activities change regularly.
Your health and safety is our top priority at this time. We've adapted our Science Studio activities to allow for social distancing and increased cleaning of surfaces between use. For more information on all of the ways we're keeping our visitors and staff safe, see our complete COVID-19 Guidelines and Preparedness Plan.
SCIENCE STUDIO ACTIVITIES
Turing Tumble: Alan Turing was a mathematician, cryptographer, and a pioneer of computer science. He imagined a hypothetical machine, (now called a ‘Turing machine’) that would read a tape of symbols, one at a time, then either rewrite or erase the symbol, before then shifting the tape to the left or right. The Turing Tumble game is based off of his idea. Follow the included story and see if you can program for the correct output with this amazing marble maze.
Star Formation: Stars come in different sizes and masses. There are stars smaller than the Sun with less mass, and there are stars that are larger with more mass. This activity simulates the creation of a new star as substances converge into brand new stars and planets. See how much gas and dust you are able to collect, and determine what kind of object you have created.
Thaumatropes: Your body is capable of amazing things, but it can also play tricks on you. Some of the earliest forms of animation were created by rapidly moving images so that your brain processed them as moving through the same space. Thaumatropes utilize this principle to create a single image, placing flowers into pots and fish into fishbowls. Create one and take it home!
FROM THE MAKERSPACE
Bat Automata: This spookily simple flapping automaton was rendered via laser cutter in our Maker Space by our Education team. A clothespin satisfies the need for a hinged mechanism to make the bat’s wings flap. Ask our staff about exciting upcoming programming opportunities where your family can engineer awesome creations like this!
- October 14- October 18
- October 24- October 25
- October 31- November 1
Mesmerizing Morphology: Morphology is the study of the forms of things. This activity contains coloring pages that have been "morphed" – the optical illusion coloring pages have been distorted in a very specific way. Color in the pictures and then watch them “un morph” by viewing them in the cylindrical mirror.
Investigating Clouds: Create a cloud in a bottle and explore it with laser light! The activity is connected to real current and ongoing NASA mission research. Learn about ways that NASA uses satellite technology to observe clouds from above and explore ways that ground-based data, including some generated through citizen science projects like the GLOBE Observer app, are also used to study Earth’s cloud cover from below.
Makey-Makey: The Makey Makey is an electronic invention kit that allows you to take everyday objects and combine them with the internet. Using the alligator clips attached to any conductive material you can control the keyboard of your computer, such as the space bar, arrow keys, and left-click of the mouse. Play asteroids with a banana button! Hunt digital squirrels and become Squirrel Prime!
FROM THE MAKERSPACE
Handmade Hand: The Handmade Hand is a simple and inventive engineering activity that will teach you all about the robotic movement! With just three common items—straws, paper, and string—you can create a moving, bendable hand. Check out our available Maker Space programming for more cool activities like this.